(This post implements my new year’s resolution of sub-titling my sections so as to make me look like I know what I’m talking about.)
At MailOnline, we have no development process. Well, that’s not entirely true, we use Programmer Anarchy. The developers decide for themselves which “table” they want to work on, and can then leave to join another table at any time. A table is roughly aligned to one or more projects.
But the main thing as far as I’m concerned is that anyone can – and does – have an opinion about the UX of the product. This is because, well, it’s Anarchy. A large part of my role is therefore to persuade people that I’m worth the time (and my salary) as a UX designer. This makes for a refreshing change to the command and control culture of previous environments I’ve been in.